Cybercrime e videogiochi: L’utilizzo di Discord e videogiochi per commettere Cyber-crimini

Authors

  • Matteo Curcio Scuola superiore ad ordinamento speciale della difesa (IT)

Keywords:

discord, crime, videogiochi

Abstract

Il mondo del gaming viene spesso presentato come una distrazione innocua, che suggerisce un luogo sicuro dove gli utenti giocano e trascorrono il proprio tempo. Come risultato di questa narrazione, il potenziale comunicativo di questo ambiente deve ancora essere esplorato ampiamente. Discord, un'applicazione creata per il gaming e molto utilizzata dalle comunità di giocatori per facilitare le comunicazioni, è un eccellente vettore per connettere utenti di tutto il mondo. Questo articolo sostiene che Discord, oltre ai suoi usi di intrattenimento, può essere sfruttato per commettere crimini e perpetrare attività illegali. Per illustrare ciò, è stato utilizzato un approccio netnografico per rilevare e analizzare le interazioni sociali all'interno di Discord. I risultati di questa ricerca illustrano come Discord può essere sfruttato in vari modi per commettere un’ampia gamma di crimini in modo sicuro, senza essere scoperti, e come la netnografia si sia rivelata uno strumento efficace per individuarli.

Author Biography

Matteo Curcio, Scuola superiore ad ordinamento speciale della difesa (IT)

Scuola superiore ad ordinamento speciale della difesa (SSOSD), Centro Alti Studi Difesa, Piazza della Rovere 83, Roma, Italia

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Published

27.06.2025

How to Cite

Curcio, M. (2025). Cybercrime e videogiochi: L’utilizzo di Discord e videogiochi per commettere Cyber-crimini. Culture E Studi Del Sociale, 10(1), 60–87. Retrieved from https://www.cussoc.it/journal/article/view/372

Issue

Section

Esperienze e confronti [Experiences and comparisons]

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